跪求超级可爱胖胖芒果人物的代码
按下面说明自己试着修改下吧,很简单的。 在 X:games《完美世界》国际版elementuserdatacharacter 文件夹里找到MG人物代码文件:character60。ini (character61。 ini 为女MG)用记事本打开,按下面说明 找到你要修改的体型数值进行修改: [3Parts] =================================== scaleUp = 136 该区域可能是人物形象初始数据 scaleMiddle = 128 scaleDown = 118 也可能是限定值 [BlendFace] idFaceShape1 = 2...全部
按下面说明自己试着修改下吧,很简单的。 在 X:games《完美世界》国际版elementuserdatacharacter 文件夹里找到MG人物代码文件:character60。ini (character61。
ini 为女MG)用记事本打开,按下面说明 找到你要修改的体型数值进行修改: [3Parts] =================================== scaleUp = 136 该区域可能是人物形象初始数据 scaleMiddle = 128 scaleDown = 118 也可能是限定值 [BlendFace] idFaceShape1 = 23 idFaceShape2 = 23 blendFaceShape = 50 =========================== [Face]==============脸 scaleFaceH = 123 scaleFaceV = 133 ======(HV数值确定脸的大小) idFaceTex = 5 ====(脸代码) [Faling]=======(不清楚是什幺) idFalingSkin = 434 idFalingTex = 436 [Forehead]=============额 offsetForeheadH = 137 offsetForeheadV = 128 offsetForeheadZ = 128 ====(HVZ数值确定额的位置) rotateForehead = 128 scaleForehead = 128 ======(额的大小) [YokeBone]=========颧 offsetYokeBoneH = 128 offsetYokeBoneV = 131 offsetYokeBoneZ = 128 ====(HVZ数值确定颧位置) rotateYokeBone = 128 scaleYokeBone = 128 ====(颧的大小) [Cheek]===========颊 offsetCheekH = 126 offsetCheekV = 123 offsetCheekZ = 124 ====(HVZ数值确定颊的位置) scaleCheek = 126 ====(颊的大小) [Chain]========链 offsetChainV = 124 offsetChainZ = 128 ===(VZ数值确定链的位置) rotateChain = 128 scaleChainH = 64 =====(链的大小) [Jaw]=========颚 offsetJawH = 144 offsetJawV = 136 offsetJawZ = 128 ====(HVZ数值确定颚的位置) scaleJawSpecial = 128 scaleJawH = 104 ====(额的宽度) scaleJawV = 126 ====(颚的长度) [Eye] ===========眼睛 idEyeBaseTex = 257 ===(眼睛代码) idEyeHighTex = 569 ====(眼皮代码) idEyeBallTex = 9 ====(眼球代码) idEyeShape = 36 ===(眼睛代码) scaleEyeH = 108 scaleEyeV = 2200 ===(HV数值决定眼睛大小) rotateEye = 85 ====(眼睛) offsetEyeH = 0 offsetEyeV = 0 offseteyeZ = 0 =====(HVZ决定眼睛位置) scaleEyeBall = 0 scaleEyeH2 = 0 ===(是否开取单双眼睛修改) 0为不开区 1为开区单 2为开区双 scaleEyeV2 = 0 rotateEye2 = 0 offsetEyeH2 = 0 offsetEyeV2 = 0 offseteyeZ2 = 0 scaleEyeBall2 = 0 [Brow]===========眉毛 idBrowTex = 7 ===(眉毛代码) idBrowShape = 0 scaleBrowH = 0 ===(眉毛粗细) scaleBrowV = 0 ====(眉毛粗细) rotateBrow = 0 ====(眉毛幅度) offsetBrowH = 0 offsetBrowV = 0 offsetBrowZ = 0 ====(HVZ数值确定眉毛位置) scaleBrowH2 = 0 (是否开取单双眉毛修改) (0为不开取 1为开取单 2为开取双) scaleBrowV2 = 0 rotateBrow2 = 0 offsetBrowH2 = 0 offsetBrowV2 = 0 offsetBrowZ2 = 0 [Nose] ===========鼻子 idNoseTex = 2 ====(鼻子代码) idNoseTipShape = 16 ===(鼻子形状代码) scaleNoseTipH = 133 scaleNoseTipV = 149 scaleNoseTipZ = 128 (HVZ数值确定鼻子大小) offsetNoseTipV = 135 ===(鼻子位置) idNoseBridgeShape = 15 ==(鼻梁代码) scaleBridgeTipH = 128 ==(鼻梁大小) offsetBridgeTipZ = 76 ===(鼻梁位置) [Mouth]] ===========嘴巴 idMouthUpLipLine = 89 ===(上唇代码) idMouthMidLipLine = 86===(嘴缝代码) idMouthDownLipLine =0 ====(下唇代码) thickUpLip = 10 ===(上唇厚度) thickDownLip = 0 ===(下唇厚度) scaleMouthH = 0 =====(嘴巴大小) offsetMouthV = 10 ====(唇位置) offsetMOuthZ = 0 ====(唇位置) idMouthTex = 0 ===(嘴巴代码) offsetCornerOfMouthSpecial = 10 =====嘴巴左右翘 scaleMouthH2 = 74 ====(嘴巴位置) offsetCornerOfMouthSpecial2 = 0 ====嘴巴左右翘 [Ear] ==================耳朵 idEarShape = 22 ===(耳朵形状代码) scaleEar = 125 ===(耳朵大小) offsetEarV = 147 ===(耳朵位置) [Hair] =============头发 idHairModel = 279 ===== 发型。
一会我会把头发的代码弄出来。
idHairTex = 424 ====发型纹理代码 [Moustache]===========胡子 idMoustacheTex = 0 ===(xxx胡子代码) idMoustacheSkin = 0 ===(xxx胡子代码) idGoateeTex = 0 =====(xxx胡子代码) 代码0为无胡子 [Color]============颜色 colorHair = -789517 ==== (头发颜色) colorFace = -2 =====(脸部颜色) colorEye = -15724528 =====(眼睛颜色) colorBrow = -2868152 ======(眉毛颜色) colorMouth = -2866372 ======(嘴巴颜色) colorEyeBall = -15592686 ===(眼球颜色) colorMoustache = -1 =====(胡子颜色 [Body]==========身体 bodyID = 0 ====(身体特征代码) colorBody = -2 ====身体颜色(肤色) headScale = 121 ====(头的大小) upScale = 110 waistScale = 100 ====(腰围) armWidth = 110 ====(手臂大小) legWidth = 110 =====(脚部大小) breastScale = 100 ====(胸部大小) 将自己以修改好的人物配置文件放到相应职业活页夹里即可 (注意性别) 为方便查找,最好把默认时间重新命名,新建该职业角色 点自定义形象后在最上方即可看到你的预设 (没有命名将以时间显示) ,点一下即可看到修改后的形象了 你可以继续细微调整满意后 ,确定提交到服务器建立角色即可了 ,已经建立人物的形象使用人物配置文件方法同上 ,只不过要到易容师那里自定义。收起