进入游戏后不能移动,看不见其他玩家,不能说话或者掉线掉线后显示: (5303)Generalprotectionfault! <-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-UMaterial::ClearFallbacks<-ClearFallbacks<-UD3DRenderDevice::Flush<-UD3DRenderDevice::SetRes<-HandleBigChange<-UD3DRenderDevice::Lock<-UViewport::Lock<-UWindowsViewport::Lock<-UGameEngine::Draw<-UWindowsViewport::Repaint<-UWindowsClient::Tick<-ClientTick<-UGameEngine::Tick<-UpdateWorld<-MainLoop或OS:WindowsXP5。
1( ) :NVIDIAGeForceFX5900XT(5303)Generalprotectionfault! <-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-CheckTag<-ULinkerLoad::Load<-ULinkerLoad::ULinkerLoad<-UObject::StaticAllocateObject<-(PackageEtc)<-UObject::StaticConstructObject<-ULinkerLoad::CreateExport<-(Etc10941455)<-IndexToObject<-ULinkerLoad::CreateExport<-(Enchant_Aura001_Shader0110941455)<-ULinkerLoad::Create<-UObject::StaticLoadObject<-(Engine。
MaterialLineageEffectsTextures。Etc。
Enchant_Aura001_Shader01NULL)<-USubSkeletalMeshInstance::AttachedMeshRender<-USkeletalMeshInstance::Render<-FDynamicActor::Render<-SolidRendering<-RenderLevel<-FLevelSceneNode::Render<-FPlayerSceneNode::Render<-UGameEngine::Draw<-UWindowsViewport::Repaint<-UWindowsClient::Tick<-ClientTick<-UGameEngine::Tick<-UpdateWorld<-MainLoop怎么回事啊?知道的告下谢了。