求助:精通重甲技能的相关问题.在
OS: Windows XP 5。1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1837 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5200 (5303)
General protection fault!
History: UObject::Serialize <- UObject::GetFullName <- TestReach <- UObject::GetFullName <- TArray<< <- TArray<< <- UMeshAnimation...全部
OS: Windows XP 5。1 (Build: 2600)
CPU: AuthenticAMD PentiumPro-class processor @ 1837 MHz with 511MB RAM
Video: NVIDIA GeForce FX 5200 (5303)
General protection fault!
History: UObject::Serialize <- UObject::GetFullName <- TestReach <- UObject::GetFullName <- TArray<< <- TArray<< <- UMeshAnimation::Serialize <- (MeshAnimation LineageWarriors。
MDarkElf_anim) <- TestReach <- (MeshAnimation LineageWarriors。MDarkElf_anim) <- USkeletalMesh::Serialize <- (SkeletalMesh LineageWarriors。
MDarkElf_m000_f) <- TestReach <- (SkeletalMesh LineageWarriors。MDarkElf_m000_f) <- UStruct::SerializeBin <- (Class LineageWarrior。
MDarkElf Mesh[0]) <- UClass::Serialize <- (Class LineageWarrior。MDarkElf) <- TestReach <- (Class LineageWarrior。
MDarkElf) <- UStruct::SerializeBin <- (Class Engine。PlayerController PawnClass[0]) <- UObject::Serialize <- (PlayerController Lobby。
PlayerController10) <- AActor::Serialize <- TestReach <- (PlayerController Lobby。PlayerController10) <- UStruct::SerializeBin <- (Class Engine。
ShadowProjector Deleted[0]) <- UObject::Serialize <- (ShadowProjector Lobby。ShadowProjector11) <- AActor::Serialize <- TestReach <- (ShadowProjector Lobby。
ShadowProjector11) <- UStruct::SerializeBin <- (Class LineageWarrior。FDarkElf Shadow1[0]) <- UObject::Serialize <- (FDarkElf Lobby。
FDarkElf1) <- AActor::Serialize <- TestReach <- (FDarkElf Lobby。FDarkElf1) <- UStruct::SerializeBin <- (Class Engine。
PlayerController Deleted[0]) <- UObject::Serialize <- (PlayerController Lobby。PlayerController11) <- AActor::Serialize <- TestReach <- (PlayerController Lobby。
PlayerController11) <- UStruct::SerializeBin <- (Class Engine。ShadowProjector Deleted[0]) <- UObject::Serialize <- (ShadowProjector Lobby。
ShadowProjector12) <- AActor::Serialize <- TestReach <- (ShadowProjector Lobby。ShadowProjector12) <- UStruct::SerializeBin <- (Class LineageWarrior。
MOrc Shadow1[0]) <- UObject::Serialize <- (MOrc Lobby。MOrc0) <- AActor::Serialize <- TestReach <- (MOrc Lobby。
MOrc0) <- UStruct::SerializeBin <- (Class Engine。PlayerController Deleted[0]) <- UObject::Serialize <- (PlayerController Lobby。
PlayerController12) <- AActor::Serialize <- TestReach <- (PlayerController Lobby。PlayerController12) <- UStruct::SerializeBin <- (Class Engine。
ShadowProjector Deleted[0]) <- UObject::Serialize <- (ShadowProjector Lobby。ShadowProjector13) <- AActor::Serialize <- TestReach <- (ShadowProjector Lobby。
ShadowProjector13) <- UStruct::SerializeBin <- (Class LineageWarrior。FOrc Shadow1[0]) <- UObject::Serialize <- (FOrc Lobby。
FOrc0) <- AActor::Serialize <- TestReach <- (FOrc Lobby。FOrc0) <- UStruct::SerializeBin <- (Class Engine。
PlayerController Deleted[0]) <- UObject::Serialize <- (PlayerController Lobby。PlayerController13) <- AActor::Serialize <- TestReach <- (PlayerController Lobby。
PlayerController13) <- UStruct::SerializeBin <- (Class Engine。ShadowProjector Deleted[0]) <- UObject::Serialize <- (ShadowProjector Lobby。
ShadowProjector14) <- AActor::Serialize <- TestReach <- (ShadowProjector Lobby。ShadowProjector14) <- UStruct::SerializeBin <- (Class LineageWarrior。
MShaman Shadow1[0]) <- UObject::Serialize <- (MShaman Lobby。MShaman0) <- AActor::Serialize <- TestReach <- (MShaman Lobby。
MShaman0) <- UStruct::SerializeBin <- (Class Engine。PlayerController Deleted[0]) <- UObject::Serialize <- (PlayerController Lobby。
PlayerController14) <- AActor::Serialize <- TestReach <- (PlayerController Lobby。PlayerController14) <- UStruct::SerializeBin <- (Class Engine。
ShadowProjector Deleted[0]) <- UObject::Serialize <- (ShadowProjector Lobby。ShadowProjector15) <- AActor::Serialize <- TestReach <- (ShadowProjector Lobby。
ShadowProjector15) <- UStruct::SerializeBin <- (Class LineageWarrior。FShaman Shadow1[0]) <- UObject::Serialize <- (FShaman Lobby。
FShaman0) <- AActor::Serialize <- TestReach <- (FShaman Lobby。FShaman0) <- UStruct::SerializeBin <- (Class Engine。
PlayerController Deleted[0]) <- UObject::Serialize <- (PlayerController Lobby。PlayerController15) <- AActor::Serialize <- TestReach <- (PlayerController Lobby。
PlayerController15) <- UStruct::SerializeBin <- (Class Engine。ShadowProjector Deleted[0]) <- UObject::Serialize <- (ShadowProjector Lobby。
ShadowProjector16) <- AActor::Serialize <- TestReach <- (ShadowProjector Lobby。ShadowProj
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